Trase — a new daily Creole word game
Jul 16, 2026
Today I’m launching Trase — a daily word game in Haitian Creole. Every day a new grid hides a handful of Creole words, and your job is to trace them, tile by tile, until every white square is filled.
▶️ Watch the 15-second teaser or jump straight in: play today’s puzzle →

How it plays
Slide your finger (or drag your mouse) across connected tiles — up, down, left, or right. The path can twist and turn, but it never moves diagonally. Each word you find claims its tiles in its own color; find every word and the board is yours. There’s a timer, a hint button when you’re stuck, and an erase for when a trace goes sideways.
Inspired by Wend
Trase is openly inspired by Wend, LinkedIn’s word-tracing game. I loved the core idea the moment I played it: not guessing a word, but finding its shape — the way a word snakes through a grid feels closer to drawing than to spelling. Trase takes that mechanic and brings it home to Haitian Creole, with the same daily rhythm and the same share-your-time culture.
Every board has exactly one solution
The part I’m proudest of is invisible. Each puzzle is generated and then proven to have exactly one solution — if a board can be filled two different ways, it never ships. That’s what makes a hint trustworthy and a solve feel fair: when you complete a grid, you found the answer, not an answer.
The whole game is a static, installable web app — no backend, no database, no account, no tracking cookies. Add it to your home screen and it behaves like a native app.
Part of a bigger project
Trase is a companion to Wodol, my Creole take on Wordle, and it draws on the same word corpus that Casimir — the AI agent that crowdsourced new words directly from players — keeps growing. Every word a Wodol player contributes makes future Trase boards richer. Small games, one language, one loop.
Play Trase now → — a new grid drops every day at midnight. Tell me your time.